Baboon

Small Beast, Unaligned


AC 12Initiative +2 (12)

HP 3 (1d6)

Speed 30 ft., Climb 30 ft.


STR
8
Mod -1
Save -1
DEX
14
Mod +2
Save +2
CON
11
Mod +0
Save +0
INT
4
Mod -3
Save -3
WIS
12
Mod +1
Save +1
CHA
6
Mod -2
Save -2

Senses Passive Perception 11

Languages None

CR 0 (XP 10; PB +2)

Traits

Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +1, reach 5 ft. Hit: 1 (1d4 - 1) Piercing damage.