Bandit Captain

Medium or Small Humanoid, Neutral


AC 15Initiative +3 (13)

HP 52 (8d8 + 16)

Speed 30 ft.


STR
15
Mod +2
Save +4
DEX
16
Mod +3
Save +5
CON
14
Mod +2
Save +2
INT
14
Mod +2
Save +2
WIS
11
Mod +0
Save +2
CHA
14
Mod +2
Save +2

Skills Athletics +4, Deception +4

Gear Pistol, Scimitar, Studded Leather Armor

Senses Passive Perception 10

Languages Common, Thieves' Cant

CR 2 (XP 450; PB +2)

Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Pistol. Ranged Attack Roll: +5, range 30/90 ft. Hit: 8 (1d10 + 3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Bandits