Berserker

Medium or Small Humanoid, Neutral


AC 13Initiative +1 (11)

HP 67 (9d8 + 27)

Speed 30 ft.


STR
16
Mod +3
Save +3
DEX
12
Mod +1
Save +1
CON
17
Mod +3
Save +3
INT
9
Mod -1
Save -1
WIS
11
Mod +0
Save +0
CHA
9
Mod -1
Save -1

Gear Greataxe, Hide Armor

Senses Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Bloodied Frenzy. While Bloodied, the berserker has Advantage on attack rolls and saving throws.

Actions

Greataxe. Melee Attack Roll: +5, reach 5 ft. Hit: 9 (1d12 + 3) Slashing damage.