Blood Hawk

Small Beast, Unaligned


AC 12Initiative +2 (12)

HP 7 (2d6)

Speed 10 ft., Fly 60 ft.


STR
6
Mod -2
Save -2
DEX
14
Mod +2
Save +2
CON
10
Mod +0
Save +0
INT
3
Mod -4
Save -4
WIS
14
Mod +2
Save +2
CHA
5
Mod -3
Save -3

Skills Perception +6

Senses Passive Perception 16

Languages None

CR 1/8 (XP 25; PB +2)

Traits

Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, or 6 (1d8 + 2) Piercing damage if the target is Bloodied.