Commoner

Medium or Small Humanoid, Neutral


AC 10Initiative +0 (10)

HP 4 (1d8)

Speed 30 ft.


STR
10
Mod +0
Save +0
DEX
10
Mod +0
Save +0
CON
10
Mod +0
Save +0
INT
10
Mod +0
Save +0
WIS
10
Mod +0
Save +0
CHA
10
Mod +0
Save +0

Gear Club

Senses Passive Perception 10

Languages Common

CR 0 (XP 10; PB +2)

Traits

Training. The commoner has proficiency in one skill of the GM's choice and has Advantage whenever it makes an ability check using that skill.

Actions

Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.