Crocodile

Large Beast, Unaligned


AC 12Initiative +0 (10)

HP 13 (2d10 + 2)

Speed 20 ft., Swim 30 ft.


STR
15
Mod +2
Save +2
DEX
10
Mod +0
Save +0
CON
13
Mod +1
Save +3
INT
2
Mod -4
Save -4
WIS
10
Mod +0
Save +0
CHA
5
Mod -3
Save -3

Skills Stealth +2

Senses Passive Perception 10

Languages None

CR 1/2 (XP 100; PB +2)

Traits

Hold Breath. The crocodile can hold its breath for 1 hour.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12). While Grappled, the target has the Restrained condition.