Cultist Fanatic

Medium or Small Humanoid, Neutral


AC 13Initiative +2 (12)

HP 44 (8d8 + 8)

Speed 30 ft.


STR
11
Mod +0
Save +0
DEX
14
Mod +2
Save +2
CON
12
Mod +1
Save +1
INT
10
Mod +0
Save +0
WIS
14
Mod +2
Save +4
CHA
13
Mod +1
Save +1

Skills Deception +3, Persuasion +3, Religion +2

Gear Holy Symbol, Leather Armor

Senses Passive Perception 12

Languages Common

CR 2 (XP 450; PB +2)

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

  • At Will: Light, Thaumaturgy
  • 2/Day: Command
  • 1/Day: Hold Person

Bonus Actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Cultists