Death Dog

Medium Monstrosity, Neutral Evil


AC 12Initiative +2 (12)

HP 39 (6d8 + 12)

Speed 40 ft.


STR
15
Mod +2
Save +2
DEX
14
Mod +2
Save +2
CON
14
Mod +2
Save +2
INT
3
Mod -4
Save -4
WIS
13
Mod +1
Save +1
CHA
6
Mod -2
Save -2

Skills Perception +5, Stealth +4

Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious

Senses Darkvision 120 ft.; Passive Perception 15

Languages None

CR 1 (XP 200; PB +2)

Actions

Multiattack. The death dog makes two Bite attacks.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage. If the target is a creature, it is subjected to the following effect. Constitution Saving Throw: DC 12. First Failure: The target has the Poisoned condition. While Poisoned, the target's Hit Point maximum doesn't return to normal when finishing a Long Rest, and it repeats the save every 24 hours that elapse, ending the effect on itself on a success. Subsequent Failures: The Poisoned target's Hit Point maximum decreases by 5 (1d10).