Dire Wolf

Large Beast, Unaligned


AC 14Initiative +2 (12)

HP 22 (3d10 + 6)

Speed 50 ft.


STR
17
Mod +3
Save +3
DEX
15
Mod +2
Save +2
CON
15
Mod +2
Save +2
INT
3
Mod -4
Save -4
WIS
12
Mod +1
Save +1
CHA
7
Mod -2
Save -2

Skills Perception +5, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 15

Languages None

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.