Druid

Medium or Small Humanoid (Druid), Neutral


AC 13Initiative +1 (11)

HP 44 (8d8 + 8)

Speed 30 ft.


STR
10
Mod +0
Save +0
DEX
12
Mod +1
Save +1
CON
13
Mod +1
Save +1
INT
12
Mod +1
Save +1
WIS
16
Mod +3
Save +3
CHA
11
Mod +0
Save +0

Skills Medicine +5, Nature +3, Perception +5

Gear Studded Leather Armor

Senses Passive Perception 15

Languages Common, Druidic, Sylvan

CR 2 (XP 450; PB +2)

Actions

Multiattack. The druid makes two attacks, using Vine Staff or Verdant Wisp in any combination.

Vine Staff. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage plus 2 (1d4) Poison damage.

Verdant Wisp. Ranged Attack Roll: +5, range 90 ft. Hit: 10 (3d6) Radiant damage.

Spellcasting. The druid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

  • At Will: Druidcraft, Speak with Animals
  • 2/Day Each: Entangle, Thunderwave
  • 1/Day Each: Animal Messenger, Longstrider, Moonbeam