Dust Mephit

Small Elemental, Neutral Evil


AC 12Initiative +2 (12)

HP 17 (5d6)

Speed 30 ft., Fly 30 ft.


STR
5
Mod -3
Save -3
DEX
14
Mod +2
Save +2
CON
10
Mod +0
Save +0
INT
9
Mod -1
Save -1
WIS
11
Mod +0
Save +0
CHA
10
Mod +0
Save +0

Skills Perception +2, Stealth +4

Vulnerabilities Fire

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 12

Languages Primordial (Auran, Terran)

CR 1/2 (XP 100; PB +2)

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Mephits