Elephant

Huge Beast, Unaligned


AC 12Initiative -1 (9)

HP 76 (8d12 + 24)

Speed 40 ft.


STR
22
Mod +6
Save +6
DEX
9
Mod -1
Save -1
CON
17
Mod +3
Save +3
INT
3
Mod -4
Save -4
WIS
11
Mod +0
Save +0
CHA
6
Mod -2
Save -2

Senses Passive Perception 10

Languages None

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.