Ghast

Medium Undead, Chaotic Evil


AC 13Initiative +3 (13)

HP 36 (8d8)

Speed 30 ft.


STR
16
Mod +3
Save +3
DEX
17
Mod +3
Save +3
CON
10
Mod +0
Save +0
INT
11
Mod +0
Save +0
WIS
10
Mod +0
Save +2
CHA
8
Mod -1
Save -1

Resistances Necrotic

Immunities Poison; Charmed, Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 10

Languages Common

CR 2 (XP 450; PB +2)

Traits

Stench. Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.

Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.