Ghoul
Medium Undead, Chaotic Evil
AC 12Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft.
STR
13
Mod +1
Save +1
DEX
15
Mod +2
Save +2
CON
10
Mod +0
Save +0
INT
7
Mod -2
Save -2
WIS
10
Mod +0
Save +0
CHA
6
Mod -2
Save -2
Immunities Poison; Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Actions
Multiattack. The ghoul makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage.
Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn't an Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.