Giant Crab
Medium Beast, Unaligned
AC 15Initiative +1 (11)
HP 13 (3d8)
Speed 30 ft., Swim 30 ft.
STR
13
Mod +1
Save +1
DEX
13
Mod +1
Save +1
CON
11
Mod +0
Save +0
INT
1
Mod -5
Save -5
WIS
9
Mod -1
Save -1
CHA
3
Mod -4
Save -4
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 1/8 (XP 25; PB +2)
Traits
Amphibious. The crab can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.