Giant Octopus

Large Beast, Unaligned


AC 11Initiative +1 (11)

HP 45 (7d10 + 7)

Speed 10 ft., Swim 60 ft.


STR
17
Mod +3
Save +3
DEX
13
Mod +1
Save +1
CON
13
Mod +1
Save +1
INT
5
Mod -3
Save -3
WIS
10
Mod +0
Save +0
CHA
4
Mod -3
Save -3

Skills Perception +4, Stealth +5

Senses Darkvision 60 ft.; Passive Perception 14

Languages None

CR 1 (XP 200; PB +2)

Traits

Water Breathing. The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.

Actions

Tentacles. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.

Reactions

Ink Cloud (1/Day). Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.