Giant Seahorse
Large Beast, Unaligned
AC 14Initiative +1 (11)
HP 16 (3d10)
Speed 5 ft., Swim 40 ft.
STR
15
Mod +2
Save +2
DEX
12
Mod +1
Save +1
CON
11
Mod +0
Save +0
INT
2
Mod -4
Save -4
WIS
12
Mod +1
Save +1
CHA
5
Mod -3
Save -3
Senses Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits
Water Breathing. The seahorse can breathe only underwater.
Actions
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.