Gladiator

Medium or Small Humanoid, Neutral


AC 16Initiative +5 (15)

HP 112 (15d8 + 45)

Speed 30 ft.


STR
18
Mod +4
Save +7
DEX
15
Mod +2
Save +5
CON
16
Mod +3
Save +6
INT
10
Mod +0
Save +0
WIS
12
Mod +1
Save +4
CHA
15
Mod +2
Save +2

Skills Athletics +10, Performance +5

Gear Shield, Spears (3), Studded Leather Armor

Senses Passive Perception 11

Languages Common

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The gladiator makes three Spear attacks. It can replace one attack with a use of Shield Bash.

Spear. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 20/60 ft. Hit: 11 (2d6 + 4) Piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Reactions

Parry. Trigger: The gladiator is hit by a melee attack roll while holding a weapon. Response: The gladiator adds 3 to its AC against that attack, possibly causing it to miss.