Gnoll Warrior
Medium Fiend, Chaotic Evil
AC 15Initiative +1 (11)
HP 27 (6d8)
Speed 30 ft.
STR
14
Mod +2
Save +2
DEX
12
Mod +1
Save +1
CON
11
Mod +0
Save +0
INT
6
Mod -2
Save -2
WIS
10
Mod +0
Save +0
CHA
7
Mod -2
Save -2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Gnoll
CR 1/2 (XP 100; PB +2)
Actions
Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Bone Bow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Rampage (1/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Rend attack.