Guard Captain

Medium or Small Humanoid, Neutral


AC 18Initiative +4 (14)

HP 75 (10d8 + 30)

Speed 30 ft.


STR
18
Mod +4
Save +4
DEX
14
Mod +2
Save +2
CON
16
Mod +3
Save +3
INT
12
Mod +1
Save +1
WIS
14
Mod +2
Save +2
CHA
13
Mod +1
Save +1

Skills Athletics +6, Perception +4

Gear Breastplate, Javelins (6), Longsword, Shield

Senses Passive Perception 14

Languages Common

CR 4 (XP 1,100; PB +2)

Actions

Multiattack. The guard makes two attacks, using Javelin or Longsword in any combination.

Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 14 (3d6 + 4) Piercing damage.

Longsword. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Slashing damage.

Guards