Hill Giant
Huge Giant, Chaotic Evil
AC 13Initiative +2 (12)
HP 105 (10d12 + 40)
Speed 40 ft.
STR
21
Mod +5
Save +5
DEX
8
Mod -1
Save -1
CON
19
Mod +4
Save +4
INT
5
Mod -3
Save -3
WIS
9
Mod -1
Save -1
CHA
6
Mod -2
Save -2
Skills Perception +2
Senses Passive Perception 12
Languages Giant
CR 5 (XP 1,800; PB +3)
Actions
Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.
Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.