Hill Giant

Huge Giant, Chaotic Evil


AC 13Initiative +2 (12)

HP 105 (10d12 + 40)

Speed 40 ft.


STR
21
Mod +5
Save +5
DEX
8
Mod -1
Save -1
CON
19
Mod +4
Save +4
INT
5
Mod -3
Save -3
WIS
9
Mod -1
Save -1
CHA
6
Mod -2
Save -2

Skills Perception +2

Senses Passive Perception 12

Languages Giant

CR 5 (XP 1,800; PB +3)

Actions

Multiattack. The giant makes two attacks, using Tree Club or Trash Lob in any combination.

Tree Club. Melee Attack Roll: +8, reach 10 ft. Hit: 18 (3d8 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Trash Lob. Ranged Attack Roll: +8, range 60/240 ft. Hit: 16 (2d10 + 5) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.