Knight

Medium or Small Humanoid, Neutral


AC 18Initiative +0 (10)

HP 52 (8d8 + 16)

Speed 30 ft.


STR
16
Mod +3
Save +3
DEX
11
Mod +0
Save +0
CON
14
Mod +2
Save +4
INT
11
Mod +0
Save +0
WIS
11
Mod +0
Save +2
CHA
15
Mod +2
Save +2

Gear Greatsword, Heavy Crossbow, Plate Armor

Immunities Frightened

Senses Passive Perception 10

Languages Common plus one other language

CR 3 (XP 700; PB +2)

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.