Lion

Large Beast, Unaligned


AC 12Initiative +2 (12)

HP 22 (4d10)

Speed 50 ft.


STR
17
Mod +3
Save +3
DEX
15
Mod +2
Save +2
CON
11
Mod +0
Save +0
INT
3
Mod -4
Save -4
WIS
12
Mod +1
Save +1
CHA
8
Mod -1
Save -1

Skills Perception +3, Stealth +4

Senses Darkvision 60 ft.; Passive Perception 13

Languages None

CR 1 (XP 200; PB +2)

Traits

Pack Tactics. The lion has Advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Running Leap. With a 10-foot running start, the lion can Long Jump up to 25 feet.

Actions

Multiattack. The lion makes two Rend attacks. It can replace one attack with a use of Roar.

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage.

Roar. Wisdom Saving Throw: DC 11, one creature within 15 feet. Failure: The target has the Frightened condition until the start of the lion's next turn.