Minotaur of Baphomet

Large Monstrosity, Chaotic Evil


AC 14Initiative +0 (10)

HP 85 (10d10 + 30)

Speed 40 ft.


STR
18
Mod +4
Save +4
DEX
11
Mod +0
Save +0
CON
16
Mod +3
Save +3
INT
6
Mod -2
Save -2
WIS
16
Mod +3
Save +3
CHA
9
Mod -1
Save -1

Skills Perception +7, Survival +7

Senses Darkvision 60 ft.; Passive Perception 17

Languages Abyssal

CR 3 (XP 700; PB +2)

Actions

Abyssal Glaive. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.

Gore (Recharge 5-6). Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.