Octopus

Small Beast, Unaligned


AC 12Initiative +2 (12)

HP 3 (1d6)

Speed 5 ft., Swim 30 ft.


STR
4
Mod -3
Save -3
DEX
15
Mod +2
Save +2
CON
11
Mod +0
Save +0
INT
3
Mod -4
Save -4
WIS
10
Mod +0
Save +0
CHA
4
Mod -3
Save -3

Skills Perception +2, Stealth +6

Senses Darkvision 30 ft.; Passive Perception 12

Languages None

CR 0 (XP 10; PB +2)

Traits

Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.

Water Breathing. The octopus can breathe only underwater.

Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.

Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.