Satyr

Medium Fey, Chaotic Neutral


AC 13Initiative +3 (13)

HP 31 (7d8)

Speed 40 ft.


STR
12
Mod +1
Save +1
DEX
16
Mod +3
Save +3
CON
11
Mod +0
Save +0
INT
12
Mod +1
Save +1
WIS
10
Mod +0
Save +0
CHA
14
Mod +2
Save +2

Skills Perception +2, Performance +6, Stealth +5

Senses Passive Perception 12

Languages Common, Elvish, Sylvan

CR 1/2 (XP 100; PB +2)

Traits

Magic Resistance. The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery. Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.