Specter

Medium Undead, Chaotic Evil


AC 12Initiative +2 (12)

HP 22 (5d8)

Speed 30 ft., Fly 50 ft. (hover)


STR
1
Mod -5
Save -5
DEX
14
Mod +2
Save +2
CON
11
Mod +0
Save +0
INT
10
Mod +0
Save +0
WIS
10
Mod +0
Save +0
CHA
11
Mod +0
Save +0

Resistances Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder

Immunities Necrotic, Poison; Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious

Senses Darkvision 60 ft.; Passive Perception 10

Languages Understands Common plus one other language but can't speak

CR 1 (XP 200; PB +2)

Traits

Incorporeal Movement. The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has Disadvantage on ability checks and attack rolls.

Actions

Life Drain. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.