Spy

Medium or Small Humanoid, Neutral


AC 12Initiative +4 (14)

HP 27 (6d8)

Speed 30 ft., Climb 30 ft.


STR
10
Mod +0
Save +0
DEX
15
Mod +2
Save +2
CON
10
Mod +0
Save +0
INT
12
Mod +1
Save +1
WIS
14
Mod +2
Save +2
CHA
16
Mod +3
Save +3

Skills Deception +5, Insight +4, Investigation +5, Perception +6, Sleight of Hand +4, Stealth +6

Gear Hand Crossbow, Shortsword, Thieves' Tools

Senses Passive Perception 16

Languages Common plus one other language

CR 1 (XP 200; PB +2)

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus Actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.