Tough Boss

Medium or Small Humanoid, Neutral


AC 16Initiative +2 (12)

HP 82 (11d8 + 33)

Speed 30 ft.


STR
17
Mod +3
Save +5
DEX
14
Mod +2
Save +2
CON
16
Mod +3
Save +5
INT
11
Mod +0
Save +0
WIS
10
Mod +0
Save +0
CHA
11
Mod +0
Save +2

Gear Chain Mail, Heavy Crossbow, Warhammer

Senses Passive Perception 10

Languages Common plus one other language

CR 4 (XP 1,100; PB +2)

Traits

Pack Tactics. The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Multiattack. The tough makes two attacks, using Warhammer or Heavy Crossbow in any combination.

Warhammer. Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Bludgeoning damage. If the target is a Large or smaller creature, the tough pushes the target up to 10 feet straight away from itself.

Heavy Crossbow. Ranged Attack Roll: +4, range 100/400 ft. Hit: 13 (2d10 + 2) Piercing damage.

Toughs