Warhorse Skeleton

Large Undead, Lawful Evil


AC 13Initiative +1 (11)

HP 22 (3d10 + 6)

Speed 60 ft.


STR
18
Mod +4
Save +4
DEX
12
Mod +1
Save +1
CON
15
Mod +2
Save +2
INT
2
Mod -4
Save -4
WIS
8
Mod -1
Save -1
CHA
5
Mod -3
Save -3

Vulnerabilities Bludgeoning

Immunities Poison; Exhaustion, Poisoned

Senses Darkvision 60 ft.; Passive Perception 9

Languages None

CR 1/2 (XP 100; PB +2)

Actions

Hooves. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Skeletons