Winter Wolf

Large Monstrosity, Neutral Evil


AC 13Initiative +1 (11)

HP 75 (10d10 + 20)

Speed 50 ft.


STR
18
Mod +4
Save +4
DEX
13
Mod +1
Save +1
CON
14
Mod +2
Save +2
INT
7
Mod -2
Save -2
WIS
12
Mod +1
Save +1
CHA
8
Mod -1
Save -1

Skills Perception +5, Stealth +5

Immunities Cold

Senses Passive Perception 15

Languages Common, Giant

CR 3 (XP 700; PB +2)

Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.

Cold Breath (Recharge 5-6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.