Archmage

Medium or Small Humanoid (Wizard), Neutral


AC 17Initiative +7 (17)

HP 170 (31d8 + 31)

Speed 30 ft.


STR
10
Mod +0
Save +0
DEX
14
Mod +2
Save +2
CON
12
Mod +1
Save +1
INT
20
Mod +5
Save +9
WIS
15
Mod +2
Save +6
CHA
16
Mod +3
Save +3

Skills Arcana +13, History +9, Perception +6

Gear Wand

Immunities Psychic; Charmed (with Mind Blank)

Senses Passive Perception 16

Languages Common plus five other languages

CR 12 (XP 8,000; PB +4)

Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The archmage makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

  • At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
  • 2/Day Each: Fly, Lightning Bolt (level 7 version)
  • 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The archmage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Mages