Ogre Zombie
Large Undead, Neutral Evil
AC 8Initiative -2 (8)
HP 85 (9d10 + 36)
Speed 30 ft.
STR
19
Mod +4
Save +4
DEX
6
Mod -2
Save -2
CON
18
Mod +4
Save +4
INT
3
Mod -4
Save -4
WIS
6
Mod -2
Save +0
CHA
5
Mod -3
Save -3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common and Giant but can't speak
CR 2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.