Zombie
Medium Undead, Neutral Evil
AC 8Initiative -2 (8)
HP 15 (2d8 + 6)
Speed 20 ft.
STR
13
Mod +1
Save +1
DEX
6
Mod -2
Save -2
CON
16
Mod +3
Save +3
INT
3
Mod -4
Save -4
WIS
6
Mod -2
Save +0
CHA
5
Mod -3
Save -3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can't speak
CR 1/4 (XP 50; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.